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Since I have no quarrel with the Liberty Basic Community Forum as such; and does not wish to block the entire Forum community's access to using and studying a valuable technique, because of the behaviour of one or a few "agent provocateurs" I will not continue my 'blockade' of the semi-transparent sprite technique. - So I hereby present; as an unequivocal signal that mugging and herrassment is indeed not the wrong way to get something you want out of a guy; the SEMI-TRANSPARENT GAS LEAK modified version 2 application. - View the included readme.txt for more detail on optimizing sprite/background color interaction.
I did do some more in-depth studies of sprite semi-transparency, and also came up with some useful results. But since I don't expect either Fifi nor the cyberstalker to mind their own business and let me earn money on this or anything else, I can't be bothered with it, and as usual deleted everything again. |
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"NO I WON'T!" then this little application can help you satisfy that urge. |
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toothpicks.exe place a rotating bundle of toothpicks to patrol your desktop. |
| I should mention though, that although it did at first appear to have some effect the effect seem more to be of the paranormal finding itself comfy in a role as spiked vampire than of actually exorcising it. - The admittedly significant drop in paranormal activity around me lately rather seem to be mainly attributable to the "ornamentation" with wich I equipped my television apparatus, and the naming I've applied. |
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Deghoster scans all files in all subfolders of whatever folder you select, to erraticate any instance it finds of the number thirteen in the date- or time-stamps of the files. The way it does that is by making an exact replica of the original file, then deleting the original file, and renaming the replica to the name of the original file. That way a file with an unfortunate timestamp is "renewed" (or deghosted) in the sense that it's replaced with a file exactly like it, but with a different timestamp. deghoster.exe also stores a log textfile of the deghosting process in your documents folder, and will automatically pause the deghosting process when an 'unfortunate' period is comming up, so that it does not produce any new timestamps of the same kind. A word of caution should be given with regard to system folders: I can't say it's advicable to atempt to deghost system folders - such as atempting to deghost for example from the file system root (C:\), or similar. Not because I expect that deghoster.exe would actually be able to cause any harm (in case it crashes in midst atempting to deghost a file it'll just leave the problematic file unaltered, plus leaving an empty temporary file behind). Still.. It's generally not advicable to mess with anything in the system folders unless you know exactly what you're doing, and since deghoster.exe is supposed to operate on ALL files in ALL subfolders of whatever folder you start from; evidently you WOULDN'T know exactly what you were doing if you atempted that. IN ANY CASE this software is provided "as is" without any kind warrenties. I take absolutely no responsibility in case you manage to ruin anything with it, or in any other case at all! Version 1.2: Changes from version 1.1 Implemented another BrowseFolder routine that seem to work better than the demo example I used in previous versions. Version 1.1: Changes from version 1.0 Fixed bug: Can now deghost write-protected files On error handler will close down application properly in case of error, in stead of app. crash Opens log file on exit Version 1.2 Known bugs remaining: Error when atempting to deghost files with file names in non-standard alphabets (such as file names in cyrilic or chinese letters). |

Feb. 26th 2009: Compromising my decision of not to create anything, I have been working on a new Commodore 64 game; Quonquerah (pronounced like the word "conqueror", like a twelve year old boy would shout it when he and his buddies, armed with plastic swords, storm forth against another group of boys armed with plastic swords out in the local forest.. except it's with a "Q" in stead of a "C"). -However, as I obviously don't expect making a profit off it I don't see any reason why others should have the option to enjoy it, so I never intended to upload- or otherwise distribute it in any way; but in stead it has been my intention from day one of the project to just delete the game again as soon as it'm done with it. Never the less it's fun making it. - However, I have lately been practicing a new policy of whenever the Natrix (or "haunting spirit" - whatever) place irregularities* in my way; to delete one backup copy of an earlier version of Quonquerah. -That way; if or when I reach the point of deleting the Conquerah program diskette itself, then it is goodnight to the Quonquerah project - and thus also to that "the-little-man-prevailing-against-all-kinds-of-obstacles-and-in-the-end-showing-that-he-can-make-it" narrative that this very annoying creature seem to be so fond of (hence all the obstacles) - because then there is not going to be any finished Quonquerah at all! *I have started using this term about the kind of occurances by which the Natrix manifest itself, as I have found it to be the most applicable. |
This screenshot should give a basic idea.. It's the initial game situation. At this stage this is the most progressive screenshot I can put up here. Screenshots of a more progressed game situation will have to wait until I am done debugging all the routines responsible for the simulated player moves. (At this point these routines are written, but not debugged. |
| This is the debug video I recorded of the latest version of Quonquerah, where I have finally implemented the battle-routine too so that I can show the game in action including the players' units battling each other (or rather: mostly it's player 1 who battle down the other players, sinch I haven't gotten to the point of adjusting or rewriting the decision rules of the simulated players yet, so they're just behaving according to the initially loosely drafted decision rules, which in concrete playing of the game prove somewhat lacking. - Generally there are still a handful of bugs and other details that need to be corrected, and I would also have liked to add sound and music, and improve the graphics too. - I "cheated" abit with the video, in that I edited away all but one second of "thinking time" per simulated player per round, since that is one routine which is much too slow and that I should convert into machine language (if I ever expected the project to still exist when I got to that point). And I also edited away the reoccuring instances of changing into- and outof- emulated "warp mode". Though I hope then that should give an approximated impression of what it would be like to play it once the time consuming routines had been converted into machine language. Even though chances are I'll never get to that point, given that I have at this point no more backup copies left to delete, so next goes the work diskette itself. Mar. 14th 2009: Quonquerah is no more! Admittedly the behaviour of the haunting spirit had improved significantly. Though evidently not enough. And because of further misbehaviour; in addition to deleting the game I also edited away all the battles from the video since I know how fond that haunting spirit seem to be of that kind of stuff. |
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Download ADC_installer.zip here
(This time limited edition will work on Windows XP until July 2009)
Analog Desktop Chronometer puts a analog clock on your desktop. Through its Control Panel you can define your own style for your desktop clock: Not only what background image to use for the clock but also for example wether you want it to tick or be silent, and what its ticking sound should sound like. Or how the seconds indicator arm should move (smooth or abruptly once a second - or something in between). And much more.. The control panel also include a clock image editor that let you edit your own clock images and/or design your own clock faces and frames based on whatever image you choose either from the included bmp library, or from any other image folder of your choice. It also includes a number of transparent stencils that you can apply onto the images to put different stuff on them, crop them in different ways, or recolor them. And these are just some of the functions... This is a time limited version which will function until July 2009. Originally I was planning to keep extending its time limit until the point when I could expect making money on it. Only the whole ADC project had been jinxed from the beginning and my foot was tripped repeatedly during the process. And finally when I thought everything was alright with it and I was ready to announce it suddenly it turned out there was a bug meaning it couldnt do a first-time startup and resulted in symptoms that made me think (wrongly - but I didnt know that at the time) that the installer might be trojan infected and I had to warn about it at the forum where I announced it. With the result that I managed to get the application name and the word "trojan" into the same forum headline. GUARANTEEING that noone would ever want to download, bugtest, or even more so ever pay any money for it. So as it turned out: No infection - But the ADC project is stone dead. This final version should work alright and be able to install and run first time. Its now version 1.1 I removed the "beta" since its the final version. Since there is no longer any chance of profiting from the ADC project there is no point in continuing this futile pursuit and I have therefor deleted all the source code. So there is not going to be anymore updates EVER. Version 1.1 will work until July 2009 and should work on Windows XP. As for the problem of "Vista compatibility" Im just gonna simply state that it was written for XP and propably dont work on Vista. If someone insist on changing their operating system every year and a half and as a result of that has trouble finding any software that work on their new OS then I cant see it as my problem. I think Ill go back to making Commodore 64 applications. At least they dont keep changing that operating system all the time! |
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I got the idea for this application when I came across an application called "Virtual Valerie 2": A virtual "girlfriend" that the user can interactively have sexual intercourse with. Omg thats totally absurd. But it gave me this idea so with no further ado... No Deal! Productions is proud to present Virtual Script Writer
Are the Hollywood script writers on strike? Why thats no reason why the producers should be without movie scripts or the audience should have to watch nothing but reruns and reality shows: As a consolation to all those in need of scripts the finished version 1.0 will eventually be able to write scripts that are practically almost as good as any script written by a human scriptwriter. Almost. Who will ever notice the difference? Maybe some time I will also write a "Virtual Food" proggy as a consolation to the hungry. Its version 1/2 because its only half finished. It will propably not actually ever be finished unless someone make me a PayPal donation. You never know. It could happen. Also: NoDeal! productions reserve the intellectual rights over "Virtual Script Writer ½" as well as any output generated by "Virtual Script Writer ½" which is for personal use only. That means you are NOT A-F***ING-LOWED TO MAKE ANY F***ING MONEY on it!!! Ha ha ha... The intellectual rights for "Virtual Script Writer ½" is MINE!!! MINE! MINE! MINE! MUAHAHAHA! |